Dungeon Settlers Production Planner
Enter what you want to make and the ingredients needed per item. The planner totals the materials you enter across your product list.
Manual Mode. No verified recipe library ships with this planner yet. Enter the recipes from your own build and the totals below update as you type.
Product 1
Ingredients per unit
How to use Manual Mode
Add a product, set how many you want, then list what one unit costs. Add a second product and the totals column merges ingredients by name, so two recipes that both need timber show up as one line with the combined figure. Names are matched case-insensitively; keep them consistent and the totals stay clean.
It is arithmetic you could do on paper, which is the point: the planner does it again every time you change a quantity, and it remembers the recipes so you only type them once.
Per item or per batch?
Manual Mode expects the ingredient amount for one finished item, not one crafting batch. If your game shows a batch recipe, divide each ingredient amount by the number of items that batch produces before entering it here.
Arithmetic example only — not a game recipe: if a batch uses 6 units of Material A and produces 3 items, enter 2 as Material A per item. A target of 5 items then shows 10 units of Material A. If your recipe must be crafted in complete batches, plan for 6 finished items instead: two batches require 12 units. The planner does not round a target up to a whole batch for you.
What the total does not include
The total includes only the ingredients you enter. It does not automatically expand an intermediate ingredient into its own recipe, subtract stock you already own, or calculate crafting time. For a multi-step chain, work through the intermediate recipes separately and compare the resulting requirements with your inventory. Check each recipe against the same installed game version.
Production in the settlement
Production is the middle of the loop. Farms and gathering supply raw resources; workstations turn those into something more useful; and the output either keeps the settlement running or gets packed for an expedition. Confirmed pieces of that chain include forges, anvils and smelters for metalwork, farming for food, and the rations and camping supplies a party carries.
Because those steps chain, a shortage rarely appears where it starts. Running out of a processed good usually means the raw input ran out two steps earlier. Listing your products here makes that visible before you commit workers to the wrong job.
Crafting and expedition preparation
The most common use for a totals list is packing for a run. Decide what the party needs, enter it as products, and the planner tells you what the settlement has to produce before they can leave. Pair it with the expedition planner for the party side and the food calculator to check you are not turning food the settlement needs into rations.
Why recipe data is version-sensitive
Recipes are among the first things an Early Access build changes. Ingredient counts get tuned, intermediate steps get added or removed, and a station that made something in the demo may not make it the same way in the release build. A recipe list copied from an older version does not just go stale — it produces confidently wrong totals.
So this planner uses Manual Mode until a recipe library has been checked in game. The data model supports verified recipes: each one carries its ingredients, the station that makes it, the game version it came from and the date it was last checked. When recipes can be read from the live build, they appear here as a picker beside Manual Mode, labelled with the version they were confirmed in.
Where your plan is stored
In your browser’s local storage. No account, no upload. Use Copy Summary if you want the list somewhere permanent, and see the settlement guide for how production fits with everything else at home.
Related guides
- Settlement GuideRooms, walls and doors, bedrooms and dining areas, farming, the forge and smelters, and how settlement output feeds your expeditions.
- Expedition GuideWhat to settle before you leave: party composition, equipment, rations, camping supplies, random dungeon layouts, environment effects and permadeath.