Dungeon Settlers Expedition Planner
Give your next run a goal and a return condition. Record your party and supplies, check preparation, then save and compare complete snapshots.
What this planner is for
An expedition in Dungeon Settlers is a commitment. You take settlers out of the settlement, and while they are gone they are not farming, smithing or building anything. Losses are real: settlers who die in a dungeon are gone. That makes the last few minutes before you leave the most valuable minutes in the game, and they are exactly the minutes people rush.
This planner gives those minutes a shape. Write down who is going, what they are carrying, what you still owe them, and what you meant to do back home before the party left.
How expedition preparation works
Preparation happens in the settlement, not at the dungeon entrance. Officially confirmed pieces of that loop:
- Party size. The September 12 v0.4.23 notes announce six expedition slots at Rank 2 and eight at Rank 3. This planner still has only four member records; record extra members separately. See the party guide and source.
- Equipment. Weapons and gear come from your own production and research; the party leaves with what your settlement has managed to make.
- Skills and traits. Settlers are individuals, with skills they have trained and traits they came with. See the party guide for how those fit together.
- Rations. Food you produced at home and processed into something the party can carry.
- Camping supplies. Consumables that let the party rest and recover away from the settlement.
Why the tool suggests no quantities
You will notice every supply field starts at zero. That is deliberate. Recommending “bring twelve rations” would mean inventing a number. Supply use has not been measured by this site in the Early Access build, and demo-era rates may no longer apply. Enter what you observe in your own save.
Once those rates can be checked in the live build, this page will gain suggested loadouts with the game version they were checked against printed next to them. Until then, the useful thing a planner can do is remember your numbers, not make them up.
A workable routine
- Choose a run purpose, one concrete objective and a condition for returning home.
- Fill the four party slots first, even if you only take three. The empty slot is a decision, not an oversight.
- Set supply counts from what the settlement can actually spare — the food calculator tells you whether the settlers left behind can afford it.
- Walk the checklist. Inventory space and settlement tasks are the two people skip, and both hurt later.
- Choose Save snapshot before changing the draft. Select two archived runs to compare party notes, unfinished checks, objectives and supply differences. A completed checklist is your confirmation, not a guarantee of a safe expedition.
- Use Share Plan to copy a link that carries the whole plan in the URL — handy for a second screen or a friend running the same settlement.
Where your plan is stored
In your browser. There is no account, no server and no database behind this page. The draft autosaves when local storage is available; snapshots are separate copies, with the latest 20 retained. Loading a snapshot replaces the draft, not the archive. Reset clears the draft only; deleting archived runs requires confirmation.
A share link includes only the current plan, never your archive. Anyone with that link can read its contents, so leave private details out. Clearing site data removes drafts and snapshots. If the browser blocks storage, the tool warns you and works for this tab only — copy a summary or share link before leaving. Older plans still load with their party, supply counts and checklist intact.
Related guides
- Expedition GuideWhat to settle before you leave: party composition, equipment, rations, camping supplies, random dungeon layouts, environment effects and permadeath.
- Party GuideRank-based expedition sizes, equipment and traits, plus recruitment growth and skill fixes announced in v0.4.29.
- Beginner GuideThe core loop end to end: build a settlement, feed it, research, prepare an expedition, raid a dungeon and bring the resources home.