Dungeon Settlers Expedition Planner
Set out your party, your supplies and the things you always forget, then keep the plan in front of you while you get the settlement ready.
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What this planner is for
An expedition in Dungeon Settlers is a commitment. You take up to four settlers out of the settlement, and while they are gone they are not farming, smithing or building anything. Losses are real: settlers who die in a dungeon are gone. That makes the last few minutes before you leave the most valuable minutes in the game, and they are exactly the minutes people rush.
This planner gives those minutes a shape. Write down who is going, what they are carrying, what you still owe them, and what you meant to do back home before the party left.
How expedition preparation works
Preparation happens in the settlement, not at the dungeon entrance. Officially confirmed pieces of that loop:
- Party size. A party is up to four settlers. Which four you pick shapes everything else on this page.
- Equipment. Weapons and gear come from your own production and research; the party leaves with what your settlement has managed to make.
- Skills and traits. Settlers are individuals, with skills they have trained and traits they came with. See the party guide for how those fit together.
- Rations. Food you produced at home and processed into something the party can carry.
- Camping supplies. Consumables that let the party rest and recover away from the settlement.
Why the tool suggests no quantities
You will notice every supply field starts at zero. That is deliberate. Recommending “bring twelve rations” would mean inventing a number, and Dungeon Settlers has not entered Early Access yet — the build everyone plays from September 4, 2026 may consume supplies at a different rate than the pre-release demo did.
Once those rates can be checked in the live build, this page will gain suggested loadouts with the game version they were checked against printed next to them. Until then, the useful thing a planner can do is remember your numbers, not make them up.
A workable routine
- Fill the four party slots first, even if you only take three. The empty slot is a decision, not an oversight.
- Set supply counts from what the settlement can actually spare — the food calculator tells you whether the settlers left behind can afford it.
- Walk the checklist. Inventory space and settlement tasks are the two people skip, and both hurt later.
- Use Share Plan to copy a link that carries the whole plan in the URL — handy for a second screen or a friend running the same settlement.
Where your plan is stored
In your browser. There is no account, no server and no database behind this page: the plan lives in local storage and a share link encodes it into the address itself. Clearing site data clears the plan, so copy the summary if it matters.
Related guides
- Expedition GuideWhat to settle before you leave: party composition, equipment, rations, camping supplies, random dungeon layouts, environment effects and permadeath.
- Party GuideHow a four-member party is put together: equipment, skill trees, traits from race, background and personality, and how to think about coverage.
- Beginner GuideThe core loop end to end: build a settlement, feed it, research, prepare a party of four, raid a dungeon and bring the resources home.