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Dungeon Settlers Food Calculator

Three numbers from your own save turn into the only question that matters: how many days of food are you actually holding?

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Manual mode

Enter the values from your current game build. This calculator ships no default consumption rate, because no verified Early Access number exists yet.

Check your settlement's food usage over a full in-game day and divide by the number of settlers.

Fill in all three fields to see daily consumption, how long your stock lasts and what a week, fortnight or month would cost.

The arithmetic

The calculator runs two lines of maths and nothing else:

  • daily consumption = settlers × food per settler per day
  • days remaining = food stock ÷ daily consumption

The seven, fourteen and thirty day rows multiply daily consumption out to those horizons and subtract what you already have, so the last column is the amount you still need to produce.

Reading the warning states

StateDays remainingWhat it means in practice
CriticalUnder 3Food is the emergency. Expeditions and construction can wait; a settlement that runs out is a settlement that stops.
LowUnder 7You have room to act but not to forget. Good moment to check farm output before committing rations to a run.
Stable7 or moreThe buffer is holding. This is when to spend surplus food on rations for the next expedition.

Three and seven days are thresholds this site uses to make the output readable — they are not values pulled out of the game, and they are not a claim about when starvation begins.

Why there is no default consumption rate

Consumption per settler is the one number that decides everything else here, and it is exactly the sort of value an Early Access build rebalances. Rather than ship a plausible-looking default that quietly makes every result wrong, this calculator asks you for it.

To find it in your own build: note your total food, let a full in-game day pass without harvesting or crafting anything, note the total again, and divide the difference by your settler count. Once the Early Access build is out and that figure can be confirmed, it will appear here as an optional preset with the version it was checked against.

Feeding a settlement while people are away

Food does two jobs in Dungeon Settlers: it keeps the settlement running day to day, and it becomes the rations a party carries into a dungeon. Those compete. A stock that looks comfortable can turn thin the moment you convert part of it into supplies for a four settler expedition.

The workflow that avoids that: check days remaining here first, decide what the settlement can spare, and only then fill in supply counts in the expedition planner. The settlement guide covers the production side — farms, dining areas and the buildings that turn raw crops into something useful.